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Implementing BattleExecute and IAction questions

Recently I had a twitter question from  @TwitchGamez about the JRPG primer I wrote for GameDevTuts+. Here's the message: Hi, I was wondering if I could ask you a question regarding your JRPG Primer? Namely, the BattleExecute state. Here's my implementation of it (along with BattleTick) in C#: public class BattleTick : FSMState { private StateMachine battleFSM;

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