Recently I had a twitter question from @TwitchGamez about the JRPG primer I wrote for GameDevTuts+. Here's the message:
Hi, I was wondering if I could ask you a question regarding your JRPG
Primer? Namely, the BattleExecute state. Here's my implementation of it
(along with BattleTick) in C#:
public class BattleTick : FSMState {
private StateMachine battleFSM;
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