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How to make an RPG: Making Menu Layout code suck a little less

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As I'm writing more and more of the ingame menu code for my book "How To Make An RPG" I'm reminded of the Carl Sagan quote. If you want to make an apple pie from scratch, you must first create the universe. The menus for an RPG are absolute integral to the game and they make use of a lot of game data. Want to display the party? Well you need a list of party members, each member needs an avatar

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