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Reductionist Game Design

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Reductionist Game Design is a pretty fancy name, here's what I mean: Look at some games Break the game down into functional systems  Use these as building blocks to make other games. This is my default mode when thinking about games. Raph Koster gave a great talk entitled "Practical Creativity - A way to invent new kinds of video games". I shared it on twitter this morning. Game Systems Talk

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